Ubisoft, the publisher announced ‘For Honor’ at E3 2015. The game introduces a new combat system called “The Art of Battle” and allows player to play as historical figures such as knights, Samurai and Vikings.
During E3 Confrence, The game featuring two teams of Knights, battling for their Honor or Ranks. The game is an “Art of Battle” focusing the mechanic of sword-play, rather than firearms. The game consist three team; Knights, Samurai, and Vikings. Combat can sometimes be a little bit relentless toward enemy player because of their movement, but allow players to take advantage during swordplay or sword-duel.
For Honor is very much a cooperative effort with your four teammates. You will lose if you try to go rogue on your team members and take down the enemy on your own. Once all the players from the other team are eliminated, the match ends. When players kill a certain amount of enemies consecutively, they can level up, and gain Feats, which are additional perks. These perks allow players to gain additional points and strengths, call in arrows or catapult attack, or heal themselves. By observing the movements of the character, which reflect their respective attack position, players can strike the weakest part of their enemies. Choosing the correct position can blocks other players’ attack. The strength of each attack can also be decided by players.
A CGI trailer and a game-play demo were shown during the conference. For Honor is a new intellectual property for Ubisoft, and will be the company’s first attempt in developing a game of such genre. The structure of the game is inspired by other shooter games. The game is set to be released worldwide for Microsoft Windows, PlayStation 4 and Xbox One.
The combat is satisfying and also challenging as you trade blows with an opponent. Blocking is vital and works well without over-complicating the whole control system. It’s the multiplayer aspect, though, that shows the most promise. Even if you’re not a big fan of playing together, For Honor is the kind of game that might convince you to. Of course it might feel different when your teammates aren’t physically standing beside you.