Prospekt: The Sequel Of Half-Life On February 2016

Well, it isn’t that game!

Valve’s fundamental Half-Life arrangement is getting an authoritatively authorized spin-off as a fan-made amusement titled Prospekt. Made for Steam Greenlight exclusively by Richard Seabrook who’s 25 year old, Prospekt is not only a standalone story set in Valve’s science fiction universe, but at the same time is an immediate continuation to Half-Life: Opposing Force.

Created by Borderlands studio Gearbox Software, Opposing Force took the point of view of Adrian Shepard, a US Marine sent to kill the outsider risk that harmonized with the plot of the first Half-Life. Set amid the occasions of Half-Life 2, Prospekt conveys Shepard to the eponymous jail complex of Nova Prospekt keeping in mind the end goal to help arrangement hero Gordon Freeman.

The amusement guarantees 13 levels with new resources, story components, music and voice acting, and also an arrival to the outsider measurement of Xen. Not just does Prospekt recount a parallel story in the Half-Life universe, yet it additionally conveys Valve’s official seal of endorsement for the permit and resources utilized.

This makes the energy extend the nearest thing fans have gotten to another passage in the arrangement since Half-Life 2: Episode Two discharged in 2007 by reducing Black Mesa, the fan-made change of the first amusement. “I can’t thank all of you enough to vote this through on Greenlight and offering me some assistance with getting to this stage,” composed Seabrook to fans on Prospekt’s Steam Community page. “Likewise, a gigantic because of Valve for their bolster.”

Prospekt will be sold on Steam for $9.99, with a marked down cost of $8.99 (about £6.31, AU$13.11) for the individuals who pre-order the amusement before its discharge on February 11

Rainbow 6 Siege By Ubisoft – Breach The Enemy

Ubisoft announced an upcoming game ‘Tom Clancy’s Rainbow 6 Siege’ which is well-known first-person shooter game and is the first game in the Rainbow Six franchise since Rogue Spear not to use Epic’s Unreal Engine. Consider as a successor to the now cancelled ‘Tom Clancy’s Rainbow 6 Patriots’, Siege puts heavy emphasis on environmental devastation and co-operation between players.


The development of Siege began in January 2013. Like other titles in the series, it will focus heavily on teamplay and realism. However, there are major differences to older versions of the game, featuring a heavy multiplayer focus and destructible environments, similar to that of Battlefield franchise. A trailer at E3 2014 demonstrated a hostage rescue scenario and the game has initially received positive reactions. Players can also gin access to the beta by donating money to a charity organization called Extra Life. The beta of the game is set to begin on September 24, 2015. On March 31, 2015, A Collector’s Edition, titled Art of Siege Edition was announced.


Players may gain tactical advantages through environmental destruction, and that the system aims at encouraging players to utilize creativity and strategy. In order to create a realistic gameplay, a bullet penetration system will be featured, in which bullets deal less damage when they hit enemies through structures. Different modes will be featured in the final game, with the first mode shown being the Hostage Mode, in which attackers must extract the hostage, either male of female, from the defenders, while the defenders must prevent that from happening.

Players can plan their attack before a match begins. The attackers have the ability to send drone to detect the environment and to find the enemies and targets they are seeking for, while the defenders could fortify certain areas to prevent attackers’ attack.


The game received four nominations from Game Critics Awards, which are Best of Show, Best PC Game, Best Action Game and Best Online Multiplayer Game. The game eventually became the winner of the Best PC Game category.


Siege is the tactical multiplayer shooter that we have been waiting for. This is game that showcases just how important teamwork can be and something that’ll take some getting used to.

The Last Guardian – A Man Eating Eagle

The Last Guardian has been in development since 2007, and was formally announced at Electronic Entertainment Expo 2009 with a planned release in 2011 exclusively for the PlayStation 3 video game console. The game has since suffered from numerous delays and further complications, including hardware difficulties that forced the game to be transitioned to the PlayStation 4 platform in 2012, and the departure Ueda and other Team Ico members from Sony, though Ueda and his studio Gen-Design composed of several former Team Ico members remain as creative consultants for the title.


The title is being designed and directed by Fumito Ueda, and is expected to share stylistic, thematic, and gameplay elements with his previous titles, Ico and Shadow of the Colossus, though it is unknown whether it will be directly related to either. The creature has purposely been designed as an amalgamation of several different types of animals, as designer Fumito Ueda feels this will create a greater sense of empathy in the player. The developers have stated that player’s shouldn’t expect the creature to be too intelligent and that luring it onwards may be an important aspect of gameplay.


The player’s movements are increased by interaction with Trico who the boy can climb upon and ride. As stated by Ueda, Trico is “driven by animal instincts”, and it is up to the player to guide the creature, “taking advantage of his natural behavior” to complete puzzles. The creation of The Last Guardian was partially based on the interaction between the player and the horse Agro in Shadow of the Colossus. Ueda desired to make this interaction and relation more of the central concept for the next game. Ueda stressed a central theme of The Last Guardian is the developing “emotional attachment” between the boy character and Trico and needed a means to express that through the creature. Trico also functions similarly as the giant Colossus creatures which the player character had to climb in Shadow of the Colossus.


The game was formally re-introduced at the Electronic Entertainment Expo 2015, and is now aimed for a 2016 release on the PlayStation 4.

Hitman 2015 – The World Of Assassins

The game was revealed by PlayStation Senior Director Asad Qizilbash, who called it the most ambitious Hitman ever created. Agent 47 is clearly in training for his big comeback, and it’s just as clear that some of the less savory parts of the world he left behind are in dire need of his services.

Hitman will be receiving new content after it releases in a manner similar to episodic games. IO Interactive says new assassination contracts, locations, and gameplay mechanics will be made available over time. Some of these assassination contracts will only appear once, within a small time window–the example given was 48 hours. Players will only have one chance to attempt these assassination contracts. Square Enix says the game’s story-line will “conclude in 2016” in this fashion.

Developing And Gameplay

Square Enix spokesman said that “The studio (IO Interactive) will focus resolutely on the future vision for the Hitman franchise and is in pre-production on a new AAA Hitman project. However we have taken the difficult decision to cancel other studio projects and initiatives at IO and reduce the workforce in this studio, which will impact almost half of the employees currently at IO, as we make internal adjustments to face the challenges of today’s market.” Square Enix Montreal will now reportedly focus on developing smartphone and tablet versions of Hitman and other games. On 16 January 2014, an open letter was filed by IO Interactive for the fans, sharing some news details on the next game. It states the intention to make the next version less linear, with more open-ended maps. Hitman is a action-adventure stealth video game that is currently under development. Levels accommodate about 300 non-playable characters, with each having different routines and will react differently with players’ actions. The checkpoint system from Absolution has also been dropped. Players can save their game anytime during missions.

Contracts mode also return in Hitman. Players can create scenarios and assassination targets. These scenarios and targets can be shared with other players. Instinct mode, which was introduced in Absolution, also returns and will be simplified.


IO Interactive will be published Square Enix for Microsoft Windows, PlayStation 4 and Xbox One on 8 December 2015. It will be the sixth entry in the Hitman video game series.

For Honor By Ubisoft – Ready For Battle

Ubisoft, the publisher announced ‘For Honor’ at E3 2015. The game introduces a new combat system called “The Art of Battle” and allows player to play as historical figures such as knights, Samurai and Vikings.


During E3 Confrence, The game featuring two teams of Knights, battling for their Honor or Ranks. The game is an “Art of Battle” focusing the mechanic of sword-play, rather than firearms. The game consist three team; Knights, Samurai, and Vikings. Combat can sometimes be a little bit relentless toward enemy player because of their movement, but allow players to take advantage during swordplay or sword-duel.


For Honor is very much a cooperative effort with your four teammates. You will lose if you try to go rogue on your team members and take down the enemy on your own. Once all the players from the other team are eliminated, the match ends. When players kill a certain amount of enemies consecutively, they can level up, and gain Feats, which are additional perks. These perks allow players to gain additional points and strengths, call in arrows or catapult attack, or heal themselves. By observing the movements of the character, which reflect their respective attack position, players can strike the weakest part of their enemies. Choosing the correct position can blocks other players’ attack. The strength of each attack can also be decided by players.


A CGI trailer and a game-play demo were shown during the conference. For Honor is a new intellectual property for Ubisoft, and will be the company’s first attempt in developing a game of such genre. The structure of the game is inspired by other shooter games. The game is set to be released worldwide for Microsoft Windows, PlayStation 4 and Xbox One.


The combat is satisfying and also challenging as you trade blows with an opponent. Blocking is vital and works well without over-complicating the whole control system. It’s the multiplayer aspect, though, that shows the most promise. Even if you’re not a big fan of playing together, For Honor is the kind of game that might convince you to. Of course it might feel different when your teammates aren’t physically standing beside you.

Uncharted 4 – A Thief’s End

Uncharted 4: A Thief’s End was revealed at the tail end of 2013 and since then developer Naughty Dog and publisher Sony have been drip-feeding us with tiny tidbits of information. It’s set to launch some time in 2015 exclusively for PS4, but we currently don’t know a precise release date for the game.

The last game in the series, Uncharted 3: Drake’s Deception was released back in 2011, so we’ve been waiting over four years for the continuation of Drake’s story. “We have great news for all our Uncharted fans – Amy, Justin and the team are hard at work on an amazing new instalment of the Uncharted series to be released exclusively on the PlayStation 4 system,” said Naughty Dog Community Strategist, Arne Meyer at the original trailer launch back in November 2013.

“Our goal is to continue what we’ve done in previous console generations and once again deliver the best in storytelling, performance capture, technical innovation and graphics on the PS4. We can confirm that the voice-over is performed by Todd Stashwick and he will play a character in the game.” Since the game was announced, Uncharted 4 writer Amy Hennig has left Naughty Dog after working on the Uncharted series for over a decade. The Last of Us developer has since confirmed that her departure will not affect work on Uncharted 4.


He assures Sully that his is a “surefire plan”, whatever it is, and its his only option for reasons unknown. With the release of Uncharted 4’s first gameplay demo, we now know that Nathan’s older brother drags him back into a world of thievery, chasing a pirate treasure that Nathan himself seems less than enthusiastic about finding. Uncharted 4’s gameplay demo is as much a tour of the game’s gorgeous environment as its gameplay capabilities, so we get a good look long at a snaggletoothed mountain, seemingly endless jungle, and a coastline replete with imposingly spikey rocks. There’s also plenty of sheer cliffs to climb, with Drake taking a page out of Lara Croft’s book and stabbing pointy stuff into porous rock to assist his ascent. And of course there’s abundant jungle cover, and chasms Nathan can jump over, using his momentum to punch a baddie in the face.

Based on the first teaser trailer, where we see an old map of Africa with an X (to mark the spot) off the east coast of Madagascar, we can probably guess that that’s where Uncharted 4 is set. History tells us that Madagascar is a hot-spot for shipwrecks and pirates, which goes along nicely with the gibbeted skeletons we see in the second trailer.

Hopefully we won’t have much longer to wait.

Upgrade Your PS4 With Vinyl Skins

Once you tally up the total cost of your new PlayStation 4, you’ll realize that you’re paying a pretty penny for the latest in gaming. With top of the line warranties, the console and its controllers, a collection of games, a headset, and maybe even the new PlayStation TV, you’re looking at a lot of money to finance your gaming addition. When you invest this much, you want to be sure your PS4 is protected and able to last through campaign after campaign of Assassin’s Creed.

With over 10 million consoles sold worldwide, you’re not the only PS4 owner who wants to protect their property. Wise gamers before you have found that PS4 skins provide ideal protection for their valuable gaming system. Unlike bulky cases that transform your console into a heavy, awkward thing kept under lock and key, vinyl skins provide a lightweight yet durable alternative. They offer the protection you need, while allowing you to personalize its design to reflect your style.

There are many factors to consider when choosing a vinyl skin company. Understanding what makes one PS4 skin better than the next requires you to know a little bit about how they’re made and what they can do for you. Superior skins are made out of a high-quality material (like 3M vinyl) that you can apply directly to your console and controllers. By sticking to the contours of your device perfectly, this material offers a secure grip without permanent adhesive. This means that when you remove the skin from your PS4, no residue is left behind. For those of you who like the idea of eventually selling your console to upgrade to the next release in the future, this is great news.

PS4 skins are cut to fit perfectly ontothe console. This means that corners will line up, there will be no overlapping, and large air bubbles can be avoided when applied properly. Just like the name suggests, a skin rests tightly against the surface of your PS4, adding no extra bulk to look and feel like a natural part of the system. Though it is thin, it creates a protective layer between your console and the world; dents, scratches, and even damaging spills can be avoided with these skins.

The skins that you choose for a PS4 can be cosmetic in design along with being protective. With its simple application, you can upgrade your PS4 from the boring black box to whatever you prefer. Skins come in basic colors like red, yellow, and blue, in addition to eye-catching textures like carbon fibre, metallic, and wood grains. You can tailor your PS4 to create whatever effect you’d like, impressing your fellow gamers with a shocking yellow or a camouflaged mahogany.

Once you locate a skin provider that offers skins made from precision-cut 3M vinyl, protecting your PS4 will be fast, easy, and affordable. Providers like dbrand make it their mission to provide quality and inexpensive skins for your device. Not only can you order high quality vinyl skins for the console, but you can also get matching skins for your controllers when you shop for skins for your PS4 from dbrand. They make a fitted skin that protects the DualShock 4 from scratches and spills, in addition to creating a superior grip for when your gaming gets intense.

You purchased the PS4 expecting the best in gaming. By adding a skin to your console and its controllers, you guarantee that you’re playing the ideal game. You’re also protecting the investment that you sank a lot of money into, ensuring that your system will last as long you need it to.

Game Marketing Trends for 2015

Today’s gaming community demands games that adapt and do so quickly. Gamers want to be entertained with original ideas and games that can be played on a variety of platforms. This means that for your game to be a success, you need to consistently evaluate your strategies in order to ensure that you are achieving your objectives.

Look for New Ways to Attract Attention

The gaming market is getting overwhelmed with choices for gamers. In order to help bring your game to the front of the throng, you need to completely differentiate your game. Developers television spots have begun to use extremely creative tactics draw attention to themselves. Using original approaches and social media, these professionals are vying for and achieving the top spots in their industry. This is a tactic that translates easily into the gaming industry and is one of the most effective trends used in game marketing.

App Analytics and Other Useful Technology 

As quickly as games and game marketing have to adapt, the technology and tools used to facilitate those adaptations are also adjusting. App analytics are part of powerful technology that gathers information from game users at each touch point. According to app analytics allows you to understand what motivates your customers, how they use the games, and how you can improve the gamers’ experience with your game.

Personalize the Gaming Experience 

Today’s gamers want to see personalization in their games. Some effective ways to personalize games include:

  • Importing photos
  • Adding the gamers’ names to dialogue
  • Allowing gamers to modify their avatars
  • Use in-game technology to respond to the ability level of users
  • Remember the preferences of gamers

Many long-running games have included one or more of these methods to personalize the experience for their game players.

Use Loyal Gamers as Part of Your Marketing Strategy

Sending invitations to play, asking friends for in-game gifts, and talking about fun new games are all ways that gamers draw other users to the community. The power of popularity has taken on a whole new level of effectiveness as connectivity and technology play a stronger role in society. By drawing on the input of your targeted community, you’ll find many new ways to market effectively.

Assist the Customer Through the Buying Process

By understanding what motivates your gamers at each stage of the path to the final destination of purchase, you’ll be prepared to invite gamers at each step to make a purchase. Loyal gamers are more likely to purchase an expansion if you have given them a taste of it through a free trial version.

Identify Effective Strategies for Multiple Devices

The majority of consumers are using more than one device at a time. This means that you can’t confine your marketing efforts to just a mobile phone or just a tablet. Prepare your marketing tactics to be appealing and engaging on any platform. Adjusting your game for multiple platforms won’t hurt, either.

Meet Your Gamers at Their Home

Location-based marketing is a method that marketers use to provide consumers with messages based on who they are and where they live. Consumers enjoy marketing that is relevant to their community and businesses enjoy the chance to monitor shopping trends based on location. Imagine a game background that responds to the weather or current holidays of the gamers’ neighborhood. Can you think of other ways that location-based marketing can be used to your advantage?

BenQ RevolutionEyes Gaming Monitors To Help Players ConQuer QuakeCon 2014

BenQ., a globally renowned LED and gaming monitor expert, today announced its participation at QuakeCon 2014. The gaming event, which is the largest BYOC (Bring-Your-Own-Computer) LAN party in North America, is being held at the Hilton Anatole in Dallas from July 17-20. The annual festival attracts thousands of computer gamers who make the pilgrimage from all over the world to play with their friends on a giant gaming network, as well as to see the latest technology and compete in world-class tournaments. As the official visual sponsor, BenQ is outfitting the competition with its highly acclaimed RevolutionEyes gaming monitors.

“We are excited to showcase our award-winning displays at one of the country’s largest video game events rooted in the origins of the first-person shooter genre,” said Bob Wudeck, Associate Vice President, Strategy and Business Development at BenQ America Corp. “At QuakeCon 2014, our RevolutionEyes professional gaming monitors will help to enhance game play with advanced features engineered exclusively for professional gaming.”

Now available on all new monitors, BenQ’s RevolutionEyes technology brings exceptional monitor performance and enhanced visual comfort across the entire gaming line. Led by BenQ’s market-leading ZeroFlicker™ innovation, the monitors eliminate backlight flickering at all brightness levels, increasing eye comfort and allowing gamers to spend longer periods engaged in fast-action play. Featuring “Low Blue Light” technology, BenQ monitors remove up to 70 percent of blue spectrum light to protect gamers’ eyes during extended periods of play without affecting picture quality. All BenQ gaming monitors feature BenQ’s Black eQualizer, which enables total gaming visibility by allowing players to adjust brightness without over-exposing white levels, revealing critical combat details with improved visibility in darkened areas.

Gamers will battle it out on BenQ’s ultra-smooth XL-Z series of first-person shooter (FPS) purpose-built gaming monitors. The new displays add enhancements such as Motion Blur Reduction, gaming refresh rate optimization management (GROM), and 1-ms GTG response times. In addition, the new models offer BenQ’s latest firmware, which enables third-party utility support for further optimization options. The end result is striking visual clarity, seamless motion fluidity, and added viewing comfort for hours of action-packed game play.

Creative Unleashes SB Inferno Gaming Headset

Creative Technology Ltd today announced the Creative SB Inferno gaming headset for PC, Mac, mobile gaming and PS4.The Creative SB Inferno represents the best audio for serious PC, Mac, smart device gamers as well as PS4. The headset’s 40mm full spectrum Neodymium drivers deliver powerful audio, while its plush earpads and lightweight headband provide excellent comfort. Furthermore, the headset’s detachable microphone with an easily accessible in-line volume control makes it a perfect headset for gaming, as well as for music entertainment and voice communication.

“The SB Inferno was conceived by the design team at Sound Blaster with a vision to create an affordable gaming headset that would take full-advantage of the audio hardware present in the gamers’ system. With decades of audio engineering know-how in our arsenal, the Sound Blaster engineering team went out and worked directly with top gamers from professional eSports teams from around the world such as Team compLexity and Team Dignitas to define the core elements of a gaming headset relevant to the era of team-based gaming. Enter the SB Inferno, a comfortable gaming-tuned headset with 115 dB/mW sensitivity – very powerful for its class – designed to perform with various audio playback devices as well as to provide stellar voice communication, at a great price.” said Low Long Chye, General Manager of Audio at Creative.

“The Sound Blaster Inferno meets all my gaming needs: it’s really comfortable, has a mic for clear in-game communication, and of course, it delivers amazingly powerful audio. It’s nothing short of impressive, and I strongly recommend it for any and every gamer.” said William “Scarra” Li – Team Dignitas, « League of Legends LCS Mid-Lane All Star »

“When I’m gaming, I expect nothing less than powerful audio, crystal clear in-game communication, and superb comfort. The SB Inferno delivers in all these areas and more; it’s a headset that allows me to perform at my peak all day long.” said Jordan “n0thing” Gilbert – complexity « 9 time ESEA CounterStrike Champion »

Technological Features of the Creative SB Inferno Gaming Headset

Dynamic and Powerful Audio Performance

The SB Inferno is built with a set of large 40mm Full Spectrum audio drivers with amazingly high sensitivity at 115 dB/mW. These powerful drivers are professionally tuned for gaming and are capable of reproducing every sound the user hears, enabling the headset to deliver the massively satisfying cinematic explosions that most gamers crave, as well as the smaller detailed audio that competitive gamers listen for – such as gun reloads or footsteps in an intense match.

The SB Inferno is also ideal for use with higher-end audio systems where gamers can tune their audio experience to exactly how they want it to perform. Most entry-level gaming headsets will immediately bias themselves towards the low-end of the spectrum, which sacrifices immersion and a competitive-edge when acoustic details are lost in muddy and overdriven audio. By adopting a much more linear response curve in the acoustic design, the headset is able to deliver delicate high and thundering low volume levels without sacrificing audio quality. It also allows room at any point of the audio spectrum for the gamer to tune the headset to their exact acoustic preferences.

Clear Voice Transmission with Convenient In-line Volume Control

Clean and clear in-game communication is key in team gaming. The SB Inferno is designed with this essential aspect of gaming in mind. Built with a removable microphone with an in-line volume control that is easy to adjust, the SB Inferno provides a clear voice signal to the sound device, enabling gamers to experience optimal voice communication with multiple team members with minimal static and confusion.

The SB Inferno’s audio quality can be further enhanced when it is coupled with a dedicated Sound Blaster internal sound card featuring CrystalVoice™ technologies designed specifically to eliminate unwanted background noise, as well as enhance voice quality.

Durable and Lightweight Comfort

Weight and comfort are always at the top of the list in gamers’ minds when it comes to seeking out a headset. The SB Inferno uses lightweight yet durable cloth-cushioned plastic ear cups and handband to provide superb comfort, even for long extended gaming sessions.

Analog Connectivity for Gaming Devices

The SB Inferno is designed with analog connectivity that allows it to deliver clear and powerful gaming audio for PCs, Macs, smart devices, as well as PS4s.

Versatile for All Entertainment – Gaming, Music, Videos and Movies

Designed for optimal audio performance, the SB Inferno is perfect not just for gaming, but for all types of entertainment. Just detach the microphone, the headset is great for music listening and for watching videos and movies from a PC, Mac or smart devices.

To ensure the widest compatibility, the SB Inferno is equipped with a 4-pole analog jack that can be connected natively to mobile devices as a headset, as well as to the bundled splitter cable for use with regular PCs, Macs, USB, PCIe sound cards or motherboard host audio.

Perfect Sound Blaster Companion Products

The SB Inferno comes bundled with a splitter cable. Connect the SB Inferno with Creative’s companion products such as Sound Blaster E1*, Sound Blaster Play! 2* or Sound Blaster Zx*, users can experience the power of Sound Blaster’s intelligent audio processing and enjoy a greatly enhanced audio performance.
*available separately

Technical Specifications of Creative SB Inferno Gaming Headset


  • Drivers: 40mm Neodymium Magnet
  • Frequency Response: 20Hz ~ 20kHz
  • Impedance: 32 ohms
  • Sensitivity: 115dB/mW


  • Type: Noise Cancelling Condenser
  • Frequency Response: 100Hz~15kHz
  • Impedance: <2.2kohms
  • Sensitivity: -40dBV/Pa

Pricing and Availability 
The Creative SB Inferno gaming headset will be available from 18 July 2014 at the online store at at USD49.99.

For in-store availability, please refer to local authorised dealers.